![]() ![]() ![]() The projectiles from each enemy can get very confusing. Only Stage: Two Sturdy Fools and one Primal Aspid. Wave two begins with the floor turning to spikes and two platforms rising. If players are confident in their ability to avoid hits, the three notches this charms uses may be better spent elsewhere, but for the vast majority of players, this charm is essential here. It is practically built for the Trial of the Fool, where downtime is incredibly scarce.
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